--platform=Windows
--backend=burst-llvm
--target=X64_SSE4
--noalias
--dump=Function
--float-precision=Standard
--output=C:\CMM-LabE\MAS y RTA\GestorMAS\Temp\StagingArea\Data\Plugins\lib_burst_generated
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<UnityEngine.Experimental.U2D.Animation.DeformSpriteSystem/SkinJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--3d1c5985d47f6d06e389fdb3d3b5357f
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.GatherArchetypeChunks>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--a8f9710c846ad1978b467d52f561b3ff
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.GatherChunks>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--04474c9df785acc7ea807e838619ec20
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.GatherChunksAndOffsetsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--e5cb1bdb03e938494ab57fee7b3221c6
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.GatherChunksWithFiltering>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--817695b607aa01f7294b87ff1d093405
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.GatherChunksAndOffsetsWithFilteringJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--65d8609f28fb0f58da74cb7d8809118b
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Entities.GatherEntitiesJob>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--484041620bf4c43a5fbaf560f436ae89
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.ArchetypeManager/MoveAllChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--cf2103356c512d4203c16cbc596652ef
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.ArchetypeManager/RemapAllChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--0c7bb6d045c6dd83eff91c6a6cf0c633
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.ArchetypeManager/RemapArchetypesJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--cf0f81570736254d582e7109c5527faf
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.ArchetypeManager/MoveChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--966372b3a010792db152b6364965264b
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.ArchetypeManager/RemapChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--12135b4f15afd8a8322ba959d3f821e5
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.ArchetypeManager/MoveChunksBetweenArchetypeJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--c46bb6cb914746780f72cd6445b25f22
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Entities.WorldDiffer/BuildDestWorldGuidLookups>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--dc8846057b0044d3ec80ae86a2b90588
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Entities.WorldDiffer/BuildDestWorldPrefabLookups>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--142ab568bafbae9abae39c688922b3bc
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.CompositeRotationSystem/ToCompositeRotation>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--1315ee6482dcebeee459479c25476c61
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.CompositeScaleSystem/ToCompositeScale>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--219c66732b94ea866f42ab881144dcd1
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.LocalToParentSystem/UpdateHierarchy>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--03c49eca9f8ac82a987ca1bb15842081
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.ParentScaleInverseSystem/ToChildParentScaleInverse>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--1d52f6b5c70be163feec0e20b7b5ef03
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Transforms.ParentSystem/FilterChangedParents>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--46cef769973aefafd2e4df25d440ef0a
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.PostRotationEulerSystem/PostRotationEulerToPostRotation>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--8b6d7741c732a773ec623100fe76467b
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.RotationEulerSystem/RotationEulerToRotation>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--c60e9d9ee3c54ce002e6b10a0e18567e
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.TRSToLocalToParentSystem/TRSToLocalToParent>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--62567ac47249607cd2781ae312310a4b
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.TRSToLocalToWorldSystem/TRSToLocalToWorld>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--0526cfa8735065d25c7d36982f33ad10
--method=System.Void UnityEngine.Jobs.IJobParallelForTransformExtensions/TransformParallelForLoopStruct`1<Unity.Transforms.CopyInitialTransformFromGameObjectSystem/StashTransforms>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--3b58ae7e2231d70ae5e4743f26a4e9f7
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<Unity.Transforms.CopyInitialTransformFromGameObjectSystem/CopyTransforms,Unity.Transforms.LocalToWorld>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<T,U0>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--31924d1bbb658f99469df6909e95e36a
--method=System.Void UnityEngine.Jobs.IJobParallelForTransformExtensions/TransformParallelForLoopStruct`1<Unity.Transforms.CopyTransformFromGameObjectSystem/StashTransforms>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--9ea4ec6ae8a39bbf43c050d9aa3176a7
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<Unity.Transforms.CopyTransformFromGameObjectSystem/CopyTransforms,Unity.Transforms.LocalToWorld>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<T,U0>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--7c008eab4d4d80d51deb26f28f5064b2
--method=System.Void UnityEngine.Jobs.IJobParallelForTransformExtensions/TransformParallelForLoopStruct`1<Unity.Transforms.CopyTransformToGameObjectSystem/CopyTransforms>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--58b6e63728f188093c6cbc30775e6d36
--platform=Windows
--backend=burst-llvm
--target=X64_SSE2
--noalias
--dump=Function
--float-precision=Standard
--output=C:\CMM-LabE\MAS y RTA\GestorMAS\Temp\StagingArea\Data\Plugins\lib_burst_generated
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<UnityEngine.Experimental.U2D.Animation.DeformSpriteSystem/SkinJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--3d1c5985d47f6d06e389fdb3d3b5357f
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.GatherArchetypeChunks>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--a8f9710c846ad1978b467d52f561b3ff
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.GatherChunks>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--04474c9df785acc7ea807e838619ec20
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.GatherChunksAndOffsetsJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--e5cb1bdb03e938494ab57fee7b3221c6
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.GatherChunksWithFiltering>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--817695b607aa01f7294b87ff1d093405
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.GatherChunksAndOffsetsWithFilteringJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--65d8609f28fb0f58da74cb7d8809118b
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Entities.GatherEntitiesJob>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--484041620bf4c43a5fbaf560f436ae89
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.ArchetypeManager/MoveAllChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--cf2103356c512d4203c16cbc596652ef
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.ArchetypeManager/RemapAllChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--0c7bb6d045c6dd83eff91c6a6cf0c633
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.ArchetypeManager/RemapArchetypesJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--cf0f81570736254d582e7109c5527faf
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.ArchetypeManager/MoveChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--966372b3a010792db152b6364965264b
--method=System.Void Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Unity.Entities.ArchetypeManager/RemapChunksJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--12135b4f15afd8a8322ba959d3f821e5
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Entities.ArchetypeManager/MoveChunksBetweenArchetypeJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--c46bb6cb914746780f72cd6445b25f22
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Entities.WorldDiffer/BuildDestWorldGuidLookups>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--dc8846057b0044d3ec80ae86a2b90588
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Entities.WorldDiffer/BuildDestWorldPrefabLookups>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--142ab568bafbae9abae39c688922b3bc
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.CompositeRotationSystem/ToCompositeRotation>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--1315ee6482dcebeee459479c25476c61
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.CompositeScaleSystem/ToCompositeScale>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--219c66732b94ea866f42ab881144dcd1
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.LocalToParentSystem/UpdateHierarchy>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--03c49eca9f8ac82a987ca1bb15842081
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.ParentScaleInverseSystem/ToChildParentScaleInverse>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--1d52f6b5c70be163feec0e20b7b5ef03
--method=System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Transforms.ParentSystem/FilterChangedParents>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--46cef769973aefafd2e4df25d440ef0a
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.PostRotationEulerSystem/PostRotationEulerToPostRotation>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--8b6d7741c732a773ec623100fe76467b
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.RotationEulerSystem/RotationEulerToRotation>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--c60e9d9ee3c54ce002e6b10a0e18567e
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.TRSToLocalToParentSystem/TRSToLocalToParent>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--62567ac47249607cd2781ae312310a4b
--method=System.Void Unity.Entities.JobChunkExtensions/JobChunk_Process`1<Unity.Transforms.TRSToLocalToWorldSystem/TRSToLocalToWorld>::Execute(Unity.Entities.JobChunkExtensions/JobChunkData`1<T>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--0526cfa8735065d25c7d36982f33ad10
--method=System.Void UnityEngine.Jobs.IJobParallelForTransformExtensions/TransformParallelForLoopStruct`1<Unity.Transforms.CopyInitialTransformFromGameObjectSystem/StashTransforms>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--3b58ae7e2231d70ae5e4743f26a4e9f7
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<Unity.Transforms.CopyInitialTransformFromGameObjectSystem/CopyTransforms,Unity.Transforms.LocalToWorld>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<T,U0>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--31924d1bbb658f99469df6909e95e36a
--method=System.Void UnityEngine.Jobs.IJobParallelForTransformExtensions/TransformParallelForLoopStruct`1<Unity.Transforms.CopyTransformFromGameObjectSystem/StashTransforms>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--9ea4ec6ae8a39bbf43c050d9aa3176a7
--method=System.Void Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<Unity.Transforms.CopyTransformFromGameObjectSystem/CopyTransforms,Unity.Transforms.LocalToWorld>::Execute(Unity.Entities.JobForEachExtensions/JobStruct_Process_ED`2<T,U0>&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--7c008eab4d4d80d51deb26f28f5064b2
--method=System.Void UnityEngine.Jobs.IJobParallelForTransformExtensions/TransformParallelForLoopStruct`1<Unity.Transforms.CopyTransformToGameObjectSystem/CopyTransforms>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)--58b6e63728f188093c6cbc30775e6d36
